LAN #13 – Complete
LAN #13 was a big concern for us as were debuting a new venue and we were running end on from Dark-Media. However those concerns were misplaced as we had our biggest LAN yet, with 25 boxes on-site and just a touch over 30 attendees between the consoles and tabletop gamers.
Massive props to everyone who stood up and helped run the different events, it made things alot smoother in general and it was great to see the community help each other.
Battlefield 2 was the first game of the day and the v1.5 patch again bricked installations, so we stayed with v1.4. Room vs Bots was the order of the day whilst the action was cut short towards the end by a server crash lots of laughs were had.
The Lunch run was difficult and we’ve finally had enough of McDonalds sub-standard packing practices & general performance, so all future lunch runs will be done through Hungry Jacks, to save time and so that people get well packed food.
CoD4 was a resounding success with Brett taking the lead in running the event. Amazingly CoD4 worked on almost all the boxes it was installed, prompting many to raise eyebrows at the previous audio issues. Hardcore mode & random teams served as a fun way to separate the men from the sheep, though some rage-quits were had. Overall Brett & Scott dominated the event, whilst mystery player ‘Crimson’ managed to also turn up the heat against the opposing team.
WarCraft 3 proved to be an incredible time sink with Blue & Miguel running and teaching the room the finer points of DoTA. Given that the event ran over CnC3′s time block and the server was full every time, there can be no question as to its success, however timing may need to be reviewed later.
Rev, G, Snark, Blue, Dhark & Saril rocked the Castle Fight server for many hours, with insane unit spam & strategy in equal margin. Given the vector fr complexity and gaming style, the game map will be played room wide at the next LAN.
Team Fortress 2 saw practically everyone join in and participate for some RvB action. Teams were actively balanced to help keep the event fair, however whether it was successful is debatable. Those details aside it proved to be an excellent event.
GRID was actually supplanted by TrackMania, shocking new comers with its difficult and insane maps. Whilst not a hit game it did carry us right to the end of the night, elbowing UT3 out of its position. G & Blah dominated most maps, with the most of the room as backseat drivers.
DC++ hub peaked at 10+ TB and thankfully most people were pre-hashed, except for some notable exceptions, however by and large everything worked out okay.
All in all LAN #13 was an outstanding LAN and massive props to everyone who stayed behind to help us clean up and sort out the venue.
We continue to encourage people to invite friends & family to the LAN’s to help us grow and continue to offer one of the friendliest LAN’s in Tasmania.
Please remember to sign up to either our mailing list on the right, or our Facebook Group. It’s an outstanding way to keep in contact with people and inform them of new events.